Vultures require all 4 of these to be truly as strong as people make them out to be, my reasons being: the player is a leader with combat salvage(Forge, Johnny, Izzy) or has tools that compliment them(Jerome/Kinsano) the player has over 10,000 resources in blue In 1s(high level if you want to be more specific): In 1s they are very much counterable with a lot of aggression and smart play as they are easily punishable. TLDR: in teams vultures are strong and require the same steps with dealing as mass hornets but dialed up a bit. I'm gonna section this post into 2 different parts: 1s and 3s, the state of vultures differs vastly in these 2 modes imo, so its important to differentiate between the 2. Lets talk about the HW2 controversy of the month: VulturesĪre they op? Do they suck? Do they need changes? These are the questions I want to answers and provoke more discussion about.